Creepts Gaming Contest: Enter a $5,000 CTSI Token Giveaway
To celebrate Cartesi’s WazirX listing, we are launching a gaming contest with over $5,000 USD in CTSI tokens as rewards. Play Cartesi’s Creepts on any browser or phone! Simply enter the official tournament and try achieving the highest score you can. You’ll be competing for the top-score with all active participants!
1st - 4th
JUNE 2020 11:30 AM UTC
The top 1,000 players will be awarded according to the highest-scores achieved:
|Ranking||# Winners||$ CTSI||TOTAL $|
Types of Towers
Fires a round ball which travels over the enemy force to hit the specific enemy at which it is aimed.
Two barrels mounted on a single tower. Its effect is identical to the level 1, except that it can attain a higher rate of fire, and each slug may inflict more damage to the enemy.
Incredibly high rate of fire, and its projectiles are capable of inflicting massive damage to the enemy.
Fire their beam over the top of the enemy force to hit the specific enemy at which it is aimed.
Lasers fired from these towers will "bounce" from the targeted enemy to up to four more enemies, inflicting damage on all of them.
Fire a concentrated energy beam directly at an enemy target. The beam will inflict damage upon any enemy that it passes through in the way to/through its intended target.
Mortars are thrown high into the air and explode upon contact with the ground. Cannon Towers are slightly inaccurate.
Mines are devices which detonate only upon contact with the enemy. Mine Towers will launch mines even if there are no enemies present.
Lock onto a specific enemy and fire a rocket which will seek only that enemy which the tower is tracking.
Spill glue onto the path. Enemies are slowed by the glue as they attempt to pass through it. Flying units are not affected.
Squirt glue at individual enemies. Snot Rockets are stickier and last longer than normal glue.
This are not true glue towers, as they do not actually use glue. Instead, it will capture enemies and teleport them back towards the beginning of the path.